

The developer has also installed The Legend of Zelda: Breath of the Wild on macOS and is sure to test more titles. As the game begins, though, you can start to see those technical limitations. In the video posted on Twitter you can see Super Mario Odyssey running on macOS. The implementation is not quite perfect yet due to the technical limitations of the MoltenVK runtime library, which “maps Vulkan to Apple’s Metal graphics framework.” Even with these limitations, the emulation looks very promising.

The team behind yuzu has also often helped us and have graciously provided us with a license exemption. Yuzu: Skyline's shader compiler is a fork of yuzu's shader compiler with Skyline-specific changes, using it allowed us to focus on the parts of GPU emulation that we could specifically optimize for mobile while having a high-quality shader compiler implementation as a base. It should be noted that Skyline is not based on Ryujinx. The team behind the project has been extremely helpful with any queries we've had and have constantly helped us with any issues we've come across.

Ryujinx: We've used Ryujinx for reference throughout the project, the accuracy of their HLE implementations of Switch subsystems make it an amazing reference. It's also a good place to just keep up with the emulator, as most talk regarding development goes on over there.Ī few noteworthy teams/projects who've helped us along the way are: If you have any questions, feel free to ask. You can contact the core developers of Skyline at our Discord. Skyline is an experimental emulator that runs on ARMv8 Android™ devices and emulates the functionality of a Nintendo Switch™ system, licensed under Mozilla Public License 2.0
