



And a handful of even more minor features.Sample-frequency pixel shaders with no RTV/DSV.Several minor features for improved compatibility with Vulkan.Updated RenderPass support for tile based rendering GPUs.See here for more info about this preview release Visit the DirectX Landing Page for more resources for DirectX developers. We also have a Getting Started Guide with detailed info for developers who want to integrate Agility SDK support into their engine. Welcome to the DirectX 12 Agility SDK landing page where you’ll find links to Agility SDKs and other helpful info.Ĭheck out our Announcement blog and Game Stack Live talk.
